MANHUNTER ][                              
SAN FRANSISCO   

Before we begin we have to explain something. You do not have to type in actual commands as in other sierra games. You can move around with the arrow keys or use an joystick Directions are given as north, east, south, west, left, right, forward, backward or travel. (when needed). Some of the acti ons in the game are activated by function keys, they will be shown as <F1> .. <F10>.Or <TAB> as the TAB key.  IMPORTANT: 

It is not our intension to give you a complete read out of the people you can follow with tracker that's in the MAD. instead we will give all the locations that you can visit on that day, if you track ALL the people. Note down the hints you get,such as partial names,drawings markings etc etc. If you have trouble playing the arcade sequences try using <ESC> and go to easy arcade. Remember;every time you die the arcade sequence will be reset to hard !  Save your game as much as you like. It will prove to be the best approach in case that you have forgotten something or worse you DIE !.  Well, off to the game !! 

DAY 1   

You start day one in the spaceship ,chasing phil. You crash into a building (watch the corners), and make an emergency landing. You see youself coming out o f the ship (you can tell by the 3 on the screen). To the left you can see a man lying under the ship. The game is hardly 2 minutes underway and there's the first corps already. Seems to be a tradition with the manhunter series. Don't be afraid, many will follow. Now move to the man lying under the ship. Move to take the ID card and the manhunter assignment device ( MAD). Use the INFO on the MAD to type in the name on the ID card. Exit the info by typing BYE and go to the tracker. Now track everyo ne you see.  If you have done this properly you can visit the next locations.  The scene of the crash. Bank of canton. Warehouse. Ferry building. Embarcadero fountain. Hyde street pier. Manhunter appartment.  (There will be more places you can visit,but first you must gather some equipment an clues).  Exit the MAD and use <F3> to travel to the manhunter appartment. In the appartment open the drawer and get the cloth. (Note the hint on it). Look out the windows and move arround to see  some locations. Now travel to the Warehouse and enter it. Play the game and enter the room on the bottom left. Get the mallet right next of the desk.(look at the fish on the mallet). Move over to the desk and note the writing on the desk. Leave the Warehouse and travel to the Bank of canton. Enter the tunnel. Look at the corps and take the note from the desk right of the man. Get the piece of newspaper left on the desk. Note the words on the glass door. BAT VOMIT. Never new bats could throw up. (must have been something he ate). Just reverse the letters, and there you have a name: TAD TIMOV. Enter your MAD and enter the name. Leave the bank and move to the left. There's a dead man lying there. You can look at his hand and his body. Take the fang from his neck and take the laundry receipt. Leave this scene and travel to the Embarcadero fountain. Go into the fountain. You must press enter to spinout and reach the tunnel on the right. Once in the tunnel you will have to fight of rats. Ju st stand there and wait for the rats to come(put it on easy arcade !). If you have killed all the rats move to the right. Get the drivers license from near the bed(note the name),and look at the corps. Take The flask. Go to the MAD and enter the name of MIC STONE. Leave the fountain and travel to the Ferry building. Look at the poster on the right wall. Leave the building and travel to the Hyde street pier. Look at the fence,move to the left down the stairs. move the ( 3 ) under the pier and clim b the pole. Climb back and move to the tunnel on the right . Enter it. Don't worry you'll survive. (remember ,you MUST have been eaten by the rat,so don't restore the game). Leave the pier and travel to TAD TIMOV'S appartment. Enter it. You will be eaten by the dog.This is also nessecary. Now leave the appartment. You will get an orb override and you must enter the two names. END OF DAY ONE.  

DAY 2: 

You are given the assignment to investigate a burning boat at pier 5. Travel there and track everyone. (there are a lot to track !).  If you have done this properly you can visit the next locations.    Pier 5. The temple The shop Transamerica pyramid Dr's house. Laundry Cable car barn Private club  There are more locations,but you will be able to visit them as you gather more information and clues.  Now travel to Pier 5 and look at the boat.Look at the corps. Get the muzzle. Move the arrow to the mouth of the creature. A broken fang,how nice ,use <TAB> ,go to fang an d press <ENTER>. A perfect fit. Travel to TAD TIMOV'S appartment and enter it. When the dog attacks you ,use <TAB> and use the muzzle. The dog is now harmless. Get t
he camera from the bench. You have just one flash,so don't spoil it.It may save your life someday! Look at the painting on the left wall. HEAVEN VISION. Note the signs on it.  they are:     --------    --------               --------    ---  ---               --------    --------  Leave and travel to The temple. Move to the rig ht open the door and go to the man. Rememember the HEAVEN VISION SIGNS ?. Take four pinches from the second pot on the LEFT. Move to the pipe and smoke it, press <ENTER>.. Watch the HEAVEN VISION of the girl turning into a monster. Get the statue and look at the inscription. Leave the man and enter the temple. Walk to the shield and get it. Play the game. Now walk under the statue. You are now at the stairs. Use <TAB> and look at the dragon note. Seems to be some sort of code.Guessed it alread y ??. NO !!!. Well here's the explenation. The R3 is the L1 to R4. Just look at the staue third from the right. Just look at the staue first from the left. Just look at the staue fourth from the right.  The message is :The castle is the gateway to hell. Use <TAB> and look at the cloth.Read the text. Let's do just that. Go to the second statue on the right and look at it. Use <TAB> and use the cloth. Watch the puzzle.  F oar P ruler. for orb ruler,or something like that.  Now walk up the s tairs. Play the acid game.(no we're not into new beat,we're into the heavy stuff). If you finish the game you will find yourself in the ninja initiation room. Watch the man in front of you get branded. When it is your turn move the arrow to the box behind the man. Get one of the scrolls. Now move the arrow to the right and jump out of the window. Note WEST on the scroll. It could be a direction,but it is part of a name. Enter the name ZAC WEST in your MAD.  Ton Kroon_facility